Just toying with my options right now. What are the chances of a Firebrand Power build being viable? I didn't try anything, but I guess maybe you can make use of all that Quickness? But I don't know if it will be enough to give up DH for it in a power build. Probably not. I killed a lot of people with it in the random chaos of unranked PvP but it didn't really feel like something that I would want to bring into ranked. That being said, the bursts are really great so there may be some possibility for a viable build We haven't seen the coefficients yet, but it does seem that most of the Tome of Courage skills have decent straight damage components to their attacks, so I'm expecting power Firebrand to be viable.
There'll be some skills that probably will be less worth using without high condition damage, but elementalist already has that consideration, and in firebrand's case, if they don't use a skill they can just use that page on one that better suits their build.
Build idea. I just want to see what are the new runes and sigils to use. I'm not sure about the foods as well. Should sigils, runes and food be support oriented or DPS oriented? I'm not so sure about its viability, but it seems fun. But I'll wait up to see what the are the changes on the release and if they actually fix the bug, the Healer's Retribution is key for this build work.
There's a Quickness build that's probably better than core power bursts simply because you're hitting faster. The coefficient on Axe auto is pretty good too. I would be afraid of power FB rather than core power bursts to be honest. I extensively tested out power-style FB during the demo weekend. It can work in some scenarios however it doesn't really bring that much more to the table than core medi guard in terms of damage.
It's essentially core medi guard with a lot more utility.
Power-dps FB builds are pretty lackluster as compared to retribution DH since FB traitline lacks any form of dmg modifiers for power-based builds, we already have DH for that role. We might not even need writ of persistence for a hammer wielding FB, and this could free up the honor traitline, allowing hammer FB to divest into other more useful traits.
Would feel more in line with what I'd expect a Guardian to play like, rather than just hard DPS all day. Reminds me of the old AH Hammer days. It might even be competitive with DH due to abundance of quickness. There might be some interesting interactions with Shattered Aegis and Loremaster. I wouldn't be surprised to see it in wvw like Lightning Rod ele was. This will probably be the best power build. Maybe the cleansing mantra will be changed for smite or contemplation but atm it seems to be the best to run the cleanse mantra just for the instant cast immobolize.
You'll notice the build is basically the meme greatsword radiance build right now but without the radiance. If you wanted to run any power build with FB you basically have to run greatsword.
Reasons are pretty obvious: 1. Greatsword is one of the only weapons with mobility and FB has none 2.
Burn Firebrand Build
Whirling Wrath benefits from quickness 3.It plays very similar to Power Dragonhunter with the addition of Firebrand mantras and tomes. Thanks to those, the build is able to adapt to various situations with StabilityResistancereflects and pulls. Using to break defiance bars also increases your allies' power by for 10 seconds thanks to.
Note that this build variant only gains boon duration from the. Check the gear optimizer for more gear variants! If you use you are lacking crit chance, therefore the assassins pieces. You can of course mitigate this by increasing your agony resistance.
It is not recommended to run unless you have multiple Guardian or another source of Retaliation. To keep up Quickness :. If the encounter allows you to, you can prestack the following symbols:. Tomes are very useful when no other skills are ready. The following guide assumes you are playing with a decent group.
In a PuG scenario it makes sense to replace the with consumables. Siax is a really short encounter that should be killed in about 40 seconds. Consider swapping to Dragonhunter : in combination with precast is enough to keep up Quickness. NOTE - you should help your Weaver on the north.
Core Guardian can be very tricky as its dps is heavily influenced on how you can keep your Aegis. If you are unable to keep your AegisDragonhunter will perform much better. Core Guardian allows you to have a free utility slot, which you can use for what is best for you strategy.
As Core Guardian you may run for lower cooldowns on sword and additional stat increase! Keep in mind that if your group is not fast enough, you need to use for Aegis.This has a ton of Promise here Between the Mantras and the Virtues it has a lot of potential. Back in the day Tome Guardians use to be a good heal bot for zergs, they did away with that and now tomes are back and re worked and they are looking really good for a condi damage, and Commander.
I don't see Support Guards using this as a main source of heals. I see this as the new Hyper tanky condi builds, and a more Raid friendly Commander build, where as before we benefited the Raid but it was truly more selfish Builds. Below is a day one theory craft build for both Commanders and Condis. For weapon choices I feel the mace is wonderful as it offers a heal on third chain, and a symbol that heals also.Airplayer mac download
But the Axe is looking really good right now. From what I can tell the Axe as it stands offers more Zerg wide utility. The new Firebrand specialization brings a lot of Condi to the field for Guardians and offers safety even in the thick of it.
This is a healing build. Your second rotation is depending on if heals are needed, otherwise use Tome of Justice. Last Edited: 20 Aug pm. So for now, Mantra of Solace. Heal: Receive the light. Still a top heal for all and seeing as you will usually be behind the commander, it is a great small heal.
Was this guide helpful? YES NO. In This Wiki Guide. Developer ArenaNet. Release Date October 23, Table of Contents.I recently saw a live twitch PvP 1 vs 1 tournament stream and was quite surprised to see that the eventual two finalists were both Firebrands and naturally the winner of the 1 vs 1 tourney was a Firebrand.
Enroute to the finals, both won against mirages, spellbreakers, soulbeasts, daredevils etc. This made me do a re-think of FB's viability in WvW solo roaming and dueling as I always thought they were more effective as a support class in WvW. But if the PvP 1 vs 1 Tourney was anything to go by, they are pretty strong solo duelers too!
Do you guys solo roam with FB in WvW and is it a viable choice in the current meta?
Also appreciate if there is a build to share. The Finals match was around the 3hr and 30mins mark. Best of 5 between two Firebrands. One was Naru who lost. Not sure who the winning FB was but he was registed as Levikilla I think.Swasti village rajarhat
If im not mistaken grubby uses a Radiance, honor, FB trait setup with dodge heals, symbol heals etc. Harrier based with a lot of boon duration in wvw. I use a variant of his build and one i got from another PvP FB i know. Its a lot of fun but as usual suffers from mobility issues in WvW which is not as apparent in a PvP map setting. I prefer using my FB when im in a small group where my buddies can help keep some pressure off me. I also play that build solo Q. And as stated above its much more successful in PvP solo q than in WvW in solo roam mode.
RadianceHonor? Edit: this is the Build on metabattle. Not to be critical but those two in the video were heavily cheesing the small map zone with LoS, dropping down and going back up over and over.
So Harrier stats huh? What are thoughts on that? Lonewolf Kai. Not enought sustain unless you use honor or valor line. In wvw you cant rely on just your F2 tome and number 6 heal skill to heal you. Otherwise you will be just a 1 burst wonder. Kill in first 2 sec or die. Anyone who survives your burst will kill you easily. Not really. When i play spellbreaker i dont have the burst to take someone out in a wombo combo 3 hit burst.
But not all. Usually classes that can stealth or pew pew from range or have long range teleports can be "burst" classes. Exception being holo. Harrier FB doesnt have the burst potential that core guard has. I created that build some time back in wvw specifically to see how it would perform as a roamer.The Power Reaper is one of the best picks for players wanting to be more independent of their party.
Due to large amounts of self-produced VulnerabilityQuickness and Might it is good in parties where your teammates do not perform very well. Power Reaper has multiple offensive skill options Pullboon corruptions, BlindImmobileetc. Power Reaper can modify itself to fit many given situations in fractals. Equipment Check the gear optimizer for more gear variants! Meta Builds. Power Holosmith.
Power Dragonhunter.Hooper racing f500
Condi Firebrand. Power Reaper. Heal Renegade. Power Tempest. Power Daredevil. Banner Warrior. Heal Firebrand. Power Reaper Offmeta Damage Build.
March 28th Berserker Scholar. Berserker Greatsword Impact, Force. Berserker Axe Force. Berserker Warhorn Impact.My build focuses on WvW, but all types are welcome.
In the hope we can all formulate some bright and different ideas. My theorycrafting led me to take a specific supportive build. It has hardly any damage output but excells at giving out boons, breaking stuns, plus preventing and restoring damage done to allies.
This Firebrand build is a team support player, it would be beneficial in small or large scale WvW.
welches WvW Build für Wächter?
What it can't do is be played as a soloer. Also it could be adapted to also work with shouts for more area of effect conditions cleanses or converting conditions into boons. BTW all if you could please check out my Guild Wars 2 Path of Fire YouTube video, it is a general overview and discussion about the nine new elite specialisations.
Thanks heaps all! Plus I can't wait to see what other people have or will come up with for the Firebrand. Yeah I agree with Mantras being clunky and slow to prepare. It might be just us not having enough time to get used to the different playstyle. To fill the in gaps in the build. But hey thanks for sharing your build. I am checking it out now. I feel torn also with the Stalwart Speed and Legendary Lore traits.
It a tough decision we have to weigh up the pros and cons I guess. Like does the team need more survival or more damage output. That will really depend on your friends that you play with on that given day.
But overtime you will figure out what trait to run for certain friends. The good thing is that traits are easy to adjust. This is an ammendment to my build for those concerned about mantras not being responsive enough, for those focused on actions per minute APM. I pushed the limit on how much burn does per tick Mostly survivability and movement. Here is the build.GW2 Guardian in 2020 - WvW Roaming by DoNotD
There's a fair amount of retribution sources in this build, allowing power FB to maintain a viable amount of dps using the retribution traits while providing grp support either in the form of Mace' heals or perma protect from the hammer. With the FB's high quickness upkeep, you could wield the hammer without having need for writ of persistence. Of cuz, all of these are subject to change, pending further testing.
I had totally forgotten about the fact that hammer could return in a deadly way with all that quickness and protection up time, especially those build with high concentration.
I instantly think of the Firebrands potential in Raids. They will be one of the first to get a spot in the raid group of 10 people. Also note staff is no longer necessary for the concentration trait any more in the honour line.These zealous lorekeepers are skilled in conjuring magical fire, and they use axes and mantras in close combat. Their virtues are replaced by conjured tomes, which act as weapons to rebuke enemies and protect allies. Tomes replace virtues as the firebrand's profession mechanic.
Their passive effects are identical to virtues, but using a tome replaces your weapon skills and gives you a certain amount of skill uses "pages" before the tome disappears.
Minor Adept Purity of Word Gain knowledge of Elonian lore, igniting a fierce drive to purge corruption and manifesting your Virtues as mystic tomes.
Gain access to Mantras. Major Adept Unrelenting Criticism Axe skills gain a chance to inflict bleeding. Symbol of Vengeance now dazes on its initial strike.
Major Adept Liberator's Vow 7 Grant allies quickness when you use your heal skill. Mantras gain reduced charge-recovery time. Major Master Stalwart Speed 7 When you grant aegis or stabilitygrant quickness. This can affect multiple targets simultaneously. Major Master Legendary Lore Tome skills gain bonuses from scribbling in the margins by ancient bards. Minor Grandmaster Imbued Haste Gain increased attributes while affected by quickness. Major Grandmaster Stoic Demeanor Inflict burning and slow on foes you disable or immobilize.
Disables include stundazeknockbackpullknockdownsinkfloatlaunchtauntand fear. This trait can only affect the same target once per interval. Major Grandmaster Quickfire 7 Granting quickness to an ally also grants Ashes of the Just This can affect multiple targets simultaneously. Major Grandmaster Loremaster Tome skills gain reduced recharge.Chromatic orb 5e
Retain Virtues passives while they are on cooldown. Categories : Path of Fire content Guardian specializations Elite specializations. Tome of Justice. VirtueTome. Virtue : Burn foes every few attacks. Activate: Pull forth a magical tome on the dangers of the blazing heat in Kourna. Each tome skill use consumes a page.
Tome of Resolve.
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